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Searched refs:depthBuffer (Results 1 – 3 of 3) sorted by relevance

/frameworks/av/services/camera/libcameraservice/api2/
DDepthCompositeStream.cpp173 mPendingInputFrames[imgBuffer.timestamp].depthBuffer = imgBuffer; in compilePendingInputLocked()
224 if ((!it.second.error) && (it.second.depthBuffer.data != nullptr) && in getNextReadyInputLocked()
269 inputFrame.depthBuffer.width * inputFrame.depthBuffer.height * 3 / 2); in processInputFrame()
317 depthPhoto.mDepthMapBuffer = reinterpret_cast<uint16_t*> (inputFrame.depthBuffer.data); in processInputFrame()
318 depthPhoto.mDepthMapWidth = inputFrame.depthBuffer.width; in processInputFrame()
319 depthPhoto.mDepthMapHeight = inputFrame.depthBuffer.height; in processInputFrame()
320 depthPhoto.mDepthMapStride = inputFrame.depthBuffer.stride; in processInputFrame()
389 if (inputFrame->depthBuffer.data != nullptr) { in releaseInputFrameLocked()
390 mDepthConsumer->unlockBuffer(inputFrame->depthBuffer); in releaseInputFrameLocked()
391 inputFrame->depthBuffer.data = nullptr; in releaseInputFrameLocked()
DDepthCompositeStream.h76 CpuConsumer::LockedBuffer depthBuffer; member
/frameworks/native/opengl/libagl/
Degl.cpp619 gl->rasterizer.procs.depthBuffer(gl, &depth); in bindDrawSurface()
718 gl->rasterizer.procs.depthBuffer(gl, &depth); in bindDrawSurface()
802 gl->rasterizer.procs.depthBuffer(gl, &depth); in bindDrawSurface()