Searched refs:dragStartPosition (Results 1 – 2 of 2) sorted by relevance
109 float velocityY, Point dragStartPosition) { in findClosestSnapBounds() argument112 dragStartPosition); in findClosestSnapBounds()123 Point dragStartPosition) { in getEdgeIntersect() argument161 final int startPoint = isLandscape ? dragStartPosition.y : dragStartPosition.x; in getEdgeIntersect()
246 Rect flingToMinimizedState(float velocityY, Rect movementBounds, Point dragStartPosition) { in flingToMinimizedState() argument253 0 /* velocityX */, velocityY, dragStartPosition); in flingToMinimizedState()