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Searched refs:drawOrderedNode (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/tests/unit/
DRenderNodeDrawableTests.cpp68 static void drawOrderedNode(Canvas* canvas, uint8_t expectedDrawOrder, float z) { in drawOrderedNode() function
78 static void drawOrderedNode( in drawOrderedNode() function
112 drawOrderedNode(&canvas, 0, 10.0f); // in reorder=false at this point, so played inorder in TEST()
115 drawOrderedNode(&canvas, 6, 2.0f); in TEST()
117 drawOrderedNode(&canvas, 4, 0.0f); in TEST()
119 drawOrderedNode(&canvas, 2, -2.0f); in TEST()
120 drawOrderedNode(&canvas, 7, 2.0f); in TEST()
123 drawOrderedNode(&canvas, 9, -10.0f); // in reorder=false at this point, so played inorder in TEST()
126 drawOrderedNode(&canvas, 10, -1.0f); in TEST()
660 drawOrderedNode(&canvas, 0, [](RenderProperties& props, SkiaRecordingCanvas& canvas) { in RENDERTHREAD_TEST()
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