Searched refs:dx23 (Results 1 – 1 of 1) sorted by relevance
144 int dx23 = x2 - x3; in triangleZBuffMin() local152 int fdx23 = dx23 << 4; in triangleZBuffMin()179 int c2 = dy23 * x2 - dx23 * y2; in triangleZBuffMin()185 if (dy23 < 0 || (dy23 == 0 && dx23 > 0)) { in triangleZBuffMin()192 int cy2 = c2 + dx23 * (miny << 4) - dy23 * (minx << 4); in triangleZBuffMin()