Searched refs:dx31 (Results 1 – 1 of 1) sorted by relevance
145 int dx31 = x3 - x1; in triangleZBuffMin() local153 int fdx31 = dx31 << 4; in triangleZBuffMin()180 int c3 = dy31 * x3 - dx31 * y3; in triangleZBuffMin()188 if (dy31 < 0 || (dy31 == 0 && dx31 > 0)) { in triangleZBuffMin()193 int cy3 = c3 + dx31 * (miny << 4) - dy31 * (minx << 4); in triangleZBuffMin()