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Searched refs:early (Results 1 – 19 of 19) sorted by relevance

/frameworks/native/services/surfaceflinger/Scheduler/
DPhaseOffsets.cpp75 mDefaultRefreshRateOffsets.early = {earlySfOffsetNs != -1 ? earlySfOffsetNs in PhaseOffsets()
85 mHighRefreshRateOffsets.early = {highFpsEarlySfOffsetNs != -1 ? highFpsEarlySfOffsetNs in PhaseOffsets()
111 const auto [early, earlyGl, late] = getCurrentOffsets(); in dump()
116 late.app, late.sf, early.app, early.sf, earlyGl.app, earlyGl.sf); in dump()
DVSyncModulator.h54 void setPhaseOffsets(Offsets early, Offsets earlyGl, Offsets late) { in setPhaseOffsets() argument
55 mEarlyOffsets = early; in setPhaseOffsets()
DPhaseOffsets.h36 VSyncModulator::Offsets early; member
/frameworks/base/services/tests/mockingservicestests/src/com/android/server/job/controllers/
DConnectivityControllerTest.java156 final JobStatus early = createJobStatus(job, now - 1000, now + 2000); in testCongestion() local
164 assertTrue(ConnectivityController.isSatisfied(early, net, caps, mConstants)); in testCongestion()
172 assertFalse(ConnectivityController.isSatisfied(early, net, caps, mConstants)); in testCongestion()
183 final JobStatus early = createJobStatus(job, now - 1000, now + 2000); in testRelaxed() local
196 assertTrue(ConnectivityController.isSatisfied(early, net, caps, mConstants)); in testRelaxed()
207 assertFalse(ConnectivityController.isSatisfied(early, net, caps, mConstants)); in testRelaxed()
/frameworks/rs/tests/java_api/VrDemo/src/com/example/android/rs/vr/loaders/
DLoaderDicom.java154 boolean early = true; in read()
160 if (early) { in read()
169 if (early && e.mGroup >= 8) { in read()
171 early = false; in read()
/frameworks/base/core/proto/android/server/
Djobscheduler.proto155 // schedule things early.
158 // to schedule things early.
161 // the JMS to schedule things early.
164 // the JMS to schedule things early.
167 // JMS to schedule things early. 1 == Run connectivity jobs as soon as
171 // the JMS to schedule things early.
174 // be happy running some work early. This (and thus the other min counts)
/frameworks/base/startop/view_compiler/
DREADME.md19 This tool is still in its early stages and has a number of limitations.
/frameworks/native/cmds/installd/
Dinstalld.rc5 on early-boot
/frameworks/native/cmds/flatland/
DREADME.txt2 rendering and window compositing scenarios. It is designed to be used early
/frameworks/base/packages/SystemUI/docs/
Ddagger.md15 Dagger 2 has been turned on for SystemUI and a early first pass has been taken
Dplugins.md5 … only on the devices which need to use the prototype.  You can distribute early prototype directly…
/frameworks/base/tools/aapt2/
Dreadme.md90 by AAPT2, just copied, so incremental building gets slower if they are included early on.
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/docs/
Dthird_party.md3 … try them at your own risk. Also note that many projects here are in the early stages of developm…
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp384 const auto [early, gl, late] = mPhaseOffsets->getCurrentOffsets(); in SurfaceFlinger()
385 mVsyncModulator.setPhaseOffsets(early, gl, late); in SurfaceFlinger()
944 const auto [early, gl, late] = mPhaseOffsets->getCurrentOffsets(); in setDesiredActiveConfig()
946 mVsyncModulator.setPhaseOffsets(early, gl, late); in setDesiredActiveConfig()
980 const auto [early, gl, late] = mPhaseOffsets->getCurrentOffsets(); in setActiveConfigInternal()
981 mVsyncModulator.setPhaseOffsets(early, gl, late); in setActiveConfigInternal()
/frameworks/opt/gamesdk/third_party/cube/app/src/main/cpp/
Dcube.c978 bool early = false; in DemoUpdateTargetIPD() local
1004 early = true; in DemoUpdateTargetIPD()
1033 early = false; in DemoUpdateTargetIPD()
1038 early = false; in DemoUpdateTargetIPD()
1046 if (early) { in DemoUpdateTargetIPD()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/java/compatibility_tests/v2.5.0/more_protos/src/proto/google/protobuf/
Ddescriptor.proto290 // early versions of proto2.
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/java/compatibility_tests/v2.5.0/protos/src/proto/google/protobuf/
Ddescriptor.proto290 // early versions of proto2.
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Ddescriptor.proto354 // early versions of google.protobuf.
/frameworks/ml/nn/runtime/
DNOTICE818 Early development of Caffe2 in 2015 and early 2016 is licensed under the