Searched refs:eglFence (Results 1 – 12 of 12) sorted by relevance
/frameworks/base/libs/hwui/renderthread/ |
D | EglManager.cpp | 552 status_t EglManager::createReleaseFence(bool useFenceSync, EGLSyncKHR* eglFence, in createReleaseFence() argument 575 *eglFence = EGL_NO_SYNC_KHR; in createReleaseFence() 577 if (*eglFence != EGL_NO_SYNC_KHR) { in createReleaseFence() 582 EGLint result = eglClientWaitSyncKHR(mEglDisplay, *eglFence, 0, 1000000000); in createReleaseFence() 591 eglDestroySyncKHR(mEglDisplay, *eglFence); in createReleaseFence() 596 *eglFence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, nullptr); in createReleaseFence() 597 if (*eglFence == EGL_NO_SYNC_KHR) { in createReleaseFence()
|
D | EglManager.h | 81 status_t createReleaseFence(bool useFenceSync, EGLSyncKHR* eglFence, sp<Fence>& nativeFence);
|
/frameworks/native/libs/gui/include/gui/ |
D | GLConsumer.h | 255 EGLDisplay display, EGLSyncKHR eglFence) override; 258 const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) { in releaseBufferLocked() argument 259 return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence); in releaseBufferLocked()
|
D | ConsumerBase.h | 202 EGLDisplay display = EGL_NO_DISPLAY, EGLSyncKHR eglFence = EGL_NO_SYNC_KHR);
|
/frameworks/base/libs/hwui/surfacetexture/ |
D | ImageConsumer.cpp | 50 mImageSlots[buf].eglFence() = EGL_NO_SYNC_KHR; in onReleaseBufferLocked() 235 err = eglManager.createReleaseFence(st.mUseFenceSync, &mImageSlots[slot].eglFence(), in dequeueImage() 261 mImageSlots[st.mCurrentTexture].eglFence()); in dequeueImage()
|
D | ImageConsumer.h | 87 inline EGLSyncKHR& eglFence() { return mEglFence; } in eglFence() function
|
D | SurfaceTexture.h | 300 EGLDisplay display, EGLSyncKHR eglFence) override;
|
D | SurfaceTexture.cpp | 148 EGLDisplay display, EGLSyncKHR eglFence) { in releaseBufferLocked() argument 153 status_t err = ConsumerBase::releaseBufferLocked(buf, graphicBuffer, display, eglFence); in releaseBufferLocked()
|
/frameworks/native/libs/gui/ |
D | ConsumerBase.cpp | 440 EGLDisplay display, EGLSyncKHR eglFence) { in releaseBufferLocked() argument 455 display, eglFence, mSlots[slot].mFence); in releaseBufferLocked()
|
D | BufferQueueProducer.cpp | 385 EGLSyncKHR eglFence = EGL_NO_SYNC_KHR; in dequeueBuffer() local 495 eglFence = mSlots[found].mEglFence; in dequeueBuffer() 554 if (eglFence != EGL_NO_SYNC_KHR) { in dequeueBuffer() 555 EGLint result = eglClientWaitSyncKHR(eglDisplay, eglFence, 0, in dequeueBuffer() 566 eglDestroySyncKHR(eglDisplay, eglFence); in dequeueBuffer()
|
D | BufferQueueConsumer.cpp | 411 EGLSyncKHR eglFence) { in releaseBuffer() argument 444 mSlots[slot].mEglFence = eglFence; in releaseBuffer()
|
D | GLConsumer.cpp | 345 EGLDisplay display, EGLSyncKHR eglFence) { in releaseBufferLocked() argument 351 buf, graphicBuffer, display, eglFence); in releaseBufferLocked()
|