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Searched refs:endian (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/services/surfaceflinger/layerproto/
Dlayerstrace.proto34 MAGIC_NUMBER_L = 0x5452594c; /* LYRT (little-endian ASCII) */
35 MAGIC_NUMBER_H = 0x45434152; /* RACE (little-endian ASCII) */
/frameworks/base/core/proto/android/server/
Dwindowmanagertrace.proto35 MAGIC_NUMBER_L = 0x544e4957; /* WINT (little-endian ASCII) */
36 MAGIC_NUMBER_H = 0x45434152; /* RACE (little-endian ASCII) */
/frameworks/compile/mclinker/include/mcld/
DTargetOptions.h47 Endian endian() const { return m_Endian; } in endian() function
/frameworks/minikin/doc/
Dhyb_file_format.md44 efficent to access. All are little-endian (this could be revised if the code ever needs
45 to be ported to big-endian systems).
/frameworks/base/tools/aapt2/
Dformats.md12 The file starts with a simple header. All multi-byte fields are little-endian.
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/
DCHANGES.txt96 - Big-endian support for float, and double on Silverlight