Searched refs:enumerator (Results 1 – 3 of 3) sorted by relevance
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf.Test/Collections/ |
D | MapFieldTest.cs | 292 var enumerator = map.GetEnumerator(); in IDictionary_GetEnumerator() 298 Assert.IsTrue(enumerator.MoveNext()); in IDictionary_GetEnumerator() 299 Assert.AreEqual("x", enumerator.Key); in IDictionary_GetEnumerator() 300 Assert.AreEqual("y", enumerator.Value); in IDictionary_GetEnumerator() 301 Assert.AreEqual(new DictionaryEntry("x", "y"), enumerator.Current); in IDictionary_GetEnumerator() 302 Assert.AreEqual(new DictionaryEntry("x", "y"), enumerator.Entry); in IDictionary_GetEnumerator() 303 Assert.IsFalse(enumerator.MoveNext()); in IDictionary_GetEnumerator() 305 enumerator.Reset(); in IDictionary_GetEnumerator() 307 Assert.IsTrue(enumerator.MoveNext()); in IDictionary_GetEnumerator() 308 Assert.AreEqual("x", enumerator.Key); // Assume the rest are okay in IDictionary_GetEnumerator()
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D | RepeatedFieldTest.cs | 295 using (var enumerator = list.GetEnumerator()) in Enumerator() 297 Assert.IsTrue(enumerator.MoveNext()); in Enumerator() 298 Assert.AreEqual("first", enumerator.Current); in Enumerator() 299 Assert.IsTrue(enumerator.MoveNext()); in Enumerator() 300 Assert.AreEqual("second", enumerator.Current); in Enumerator() 301 Assert.IsFalse(enumerator.MoveNext()); in Enumerator() 302 Assert.IsFalse(enumerator.MoveNext()); in Enumerator()
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf/Collections/ |
D | MapField.cs | 553 private readonly IEnumerator<KeyValuePair<TKey, TValue>> enumerator; field in Google.Protobuf.Collections.MapField.DictionaryEnumerator 555 internal DictionaryEnumerator(IEnumerator<KeyValuePair<TKey, TValue>> enumerator) in DictionaryEnumerator() argument 557 this.enumerator = enumerator; in DictionaryEnumerator() 562 return enumerator.MoveNext(); in MoveNext() 567 enumerator.Reset(); in Reset() 572 public object Key { get { return enumerator.Current.Key; } } 573 public object Value { get { return enumerator.Current.Value; } }
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