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Searched refs:event_mask (Results 1 – 8 of 8) sorted by relevance

/frameworks/native/libs/vr/libvrflinger/
Depoll_event_dispatcher.cpp45 pdx::Status<void> EpollEventDispatcher::AddEventHandler(int fd, int event_mask, in AddEventHandler() argument
50 event.events = event_mask; in AddEventHandler()
56 fd, event_mask, event.data.ptr); in AddEventHandler()
Depoll_event_dispatcher.h31 pdx::Status<void> AddEventHandler(int fd, int event_mask, Handler handler);
/frameworks/native/libs/vr/libpdx_uds/
Dchannel_event_set.cpp129 const int event_mask = in PollPendingEvents() local
133 return {event_mask}; in PollPendingEvents()
/frameworks/native/libs/vr/libpdx/private/pdx/
Dclient_channel.h28 int event_mask; member
/frameworks/native/libs/vr/libbufferhub/
Dbuffer_hub-test.cpp124 event = {.events = event_source.event_mask | EPOLLET, in TEST_F()
134 event = {.events = event_source.event_mask | EPOLLET, in TEST_F()
/frameworks/native/libs/vr/libbufferhubqueue/
Dbuffer_hub_queue_client.cpp297 epoll_event event = {.events = event_source.event_mask | EPOLLET, in AddBuffer()
/frameworks/opt/gamesdk/third_party/cube/app/src/main/cpp/
Dcube.cpp2482 … windowAttributes.event_mask = KeyPressMask | KeyReleaseMask | StructureNotifyMask | ExposureMask; in create_xlib_window()
Dcube.c2625 … windowAttributes.event_mask = KeyPressMask | KeyReleaseMask | StructureNotifyMask | ExposureMask; in demo_create_xlib_window()