Searched refs:ffEffectPlaying (Results 1 – 2 of 2) sorted by relevance
198 ffEffectPlaying(false), ffEffectId(-1), controllerNumber(0), in Device()736 device->ffEffectPlaying = true; in vibrate()744 if (device->ffEffectPlaying) { in cancelVibrate()745 device->ffEffectPlaying = false; in cancelVibrate()
354 bool ffEffectPlaying; member