Searched refs:focusX (Results 1 – 3 of 3) sorted by relevance
291 final float focusX; in onTouchEvent() local296 focusX = mAnchoredScaleStartX; in onTouchEvent()310 focusX = sumX / div; in onTouchEvent()320 devSumX += Math.abs(event.getX(i) - focusX); in onTouchEvent()342 mFocusX = focusX; in onTouchEvent()
545 final float focusX = sumX / div; in onTouchEvent() local552 mDownFocusX = mLastFocusX = focusX; in onTouchEvent()559 mDownFocusX = mLastFocusX = focusX; in onTouchEvent()605 mDownFocusX = mLastFocusX = focusX; in onTouchEvent()641 final float scrollX = mLastFocusX - focusX; in onTouchEvent()649 final int deltaX = (int) (focusX - mDownFocusX); in onTouchEvent()687 mLastFocusX = focusX; in onTouchEvent()701 mLastFocusX = focusX; in onTouchEvent()
1181 float focusX = getNormalizedXFromUnfocusedY(mInitialTopOffset, FROM_TOP); in constructUnfocusedDimCurve() local1182 float cpoint2X = focusX + (1f - focusX) / 2; in constructUnfocusedDimCurve()1187 p.cubicTo(focusX * 0.5f, MAX_DIM, focusX * 0.75f, MAX_DIM * 0.75f, focusX, 0f); in constructUnfocusedDimCurve()