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Searched refs:forceCreation (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/surfacetexture/
DEGLConsumer.cpp616 status_t EGLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay, bool forceCreation) { in createIfNeeded() argument
620 if (haveImage && (displayInvalid || forceCreation)) { in createIfNeeded()
/frameworks/native/libs/gui/
DGLConsumer.cpp952 bool forceCreation) { in createIfNeeded() argument
956 if (haveImage && (displayInvalid || forceCreation)) { in createIfNeeded()