Searched refs:forceFilter (Results 1 – 3 of 3) sorted by relevance
57 inline void setForceFilter(bool forceFilter) { this->forceFilter = forceFilter; } in setForceFilter() argument59 inline bool getForceFilter() const { return forceFilter; } in getForceFilter()103 bool forceFilter = false; variable
98 bool forceFilter = mWidth != layerImage->width() || mHeight != layerImage->height(); in apply() local99 updateLayer(forceFilter, textureTransform, layerImage); in apply()110 void DeferredLayerUpdater::updateLayer(bool forceFilter, const SkMatrix& textureTransform, in updateLayer() argument113 mLayer->setForceFilter(forceFilter); in updateLayer()
97 void updateLayer(bool forceFilter, const SkMatrix& textureTransform,