Searched refs:frameNumber_legacy (Results 1 – 6 of 6) sorted by relevance
47 output.writeUint64(frameNumber_legacy); in write()123 frameNumber_legacy = input.readUint64(); in read()289 frameNumber_legacy = other.frameNumber_legacy; in merge()
774 s->frameNumber_legacy = frameNumber; in deferTransactionUntil_legacy()791 s->frameNumber_legacy = frameNumber; in deferTransactionUntil_legacy()
697 auto syncPoint = std::make_shared<SyncPoint>(mCurrentState.frameNumber_legacy, this); in pushPendingState()700 ss << "Adding sync point " << mCurrentState.frameNumber_legacy; in pushPendingState()741 mPendingStates[0].frameNumber_legacy) { in applyPendingStates()1209 mCurrentState.frameNumber_legacy = frameNumber; in deferTransactionUntil_legacy()1215 mCurrentState.frameNumber_legacy = 0; in deferTransactionUntil_legacy()1977 barrierLayerProto->set_frame_number(pendingState.frameNumber_legacy); in writeToProto()
116 layer->mCurrentState.frameNumber_legacy); in addInitialSurfaceStateLocked()378 addDeferTransactionLocked(transaction, layerId, otherLayer, state.frameNumber_legacy); in addSurfaceChangesLocked()
166 uint64_t frameNumber_legacy; member
4029 layer->deferTransactionUntil_legacy(s.barrierHandle_legacy, s.frameNumber_legacy); in setClientStateLocked()4035 layer->deferTransactionUntil_legacy(otherLayer, s.frameNumber_legacy); in setClientStateLocked()