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Searched refs:frustum (Results 1 – 4 of 4) sorted by relevance

/frameworks/rs/script_api/
Drs_matrix.spec58 summary: Compute frustum planes
60 Computes 6 frustum planes from the view projection matrix
133 summary: Checks if a sphere is within the frustum planes
135 Returns true if the sphere is within the 6 frustum planes.
262 summary: Load a frustum projection matrix
264 Constructs a frustum projection matrix, transforming the box identified by
/frameworks/rs/script_api/include/
Drs_matrix.rsh54 * rsExtractFrustumPlanes: Compute frustum planes
56 * Computes 6 frustum planes from the view projection matrix
124 * rsIsSphereInFrustum: Checks if a sphere is within the frustum planes
126 * Returns true if the sphere is within the 6 frustum planes.
268 * rsMatrixLoadFrustum: Load a frustum projection matrix
270 * Constructs a frustum projection matrix, transforming the box identified by
/frameworks/native/libs/math/include/math/
Dmat4.h279 static CONSTEXPR TMat44 frustum(T left, T right, T bottom, T top, T near, T far);
459 CONSTEXPR TMat44<T> TMat44<T>::frustum(T left, T right, T bottom, T top, T near, T far) { in frustum() function
484 return frustum(-w, w, -h, h, near, far); in perspective()
/frameworks/base/core/jni/android/opengl/
Dutil.cpp470 float frustum[6*4]; in util_frustumCullSpheres() local
487 computeFrustum(mvp.mData, frustum); in util_frustumCullSpheres()
495 if (sphereHitsFrustum(frustum, pSphere)) { in util_frustumCullSpheres()