Searched refs:frustum (Results 1 – 4 of 4) sorted by relevance
/frameworks/rs/script_api/ |
D | rs_matrix.spec | 58 summary: Compute frustum planes 60 Computes 6 frustum planes from the view projection matrix 133 summary: Checks if a sphere is within the frustum planes 135 Returns true if the sphere is within the 6 frustum planes. 262 summary: Load a frustum projection matrix 264 Constructs a frustum projection matrix, transforming the box identified by
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/frameworks/rs/script_api/include/ |
D | rs_matrix.rsh | 54 * rsExtractFrustumPlanes: Compute frustum planes 56 * Computes 6 frustum planes from the view projection matrix 124 * rsIsSphereInFrustum: Checks if a sphere is within the frustum planes 126 * Returns true if the sphere is within the 6 frustum planes. 268 * rsMatrixLoadFrustum: Load a frustum projection matrix 270 * Constructs a frustum projection matrix, transforming the box identified by
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/frameworks/native/libs/math/include/math/ |
D | mat4.h | 279 static CONSTEXPR TMat44 frustum(T left, T right, T bottom, T top, T near, T far); 459 CONSTEXPR TMat44<T> TMat44<T>::frustum(T left, T right, T bottom, T top, T near, T far) { in frustum() function 484 return frustum(-w, w, -h, h, near, far); in perspective()
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/frameworks/base/core/jni/android/opengl/ |
D | util.cpp | 470 float frustum[6*4]; in util_frustumCullSpheres() local 487 computeFrustum(mvp.mData, frustum); in util_frustumCullSpheres() 495 if (sphereHitsFrustum(frustum, pSphere)) { in util_frustumCullSpheres()
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