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Searched refs:frustumM (Results 1 – 7 of 7) sorted by relevance

/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/
DBasicGLRenderer.java67 Matrix.frustumM(mProjectionMatrix, 0, -ratio / 10, ratio / 10, -.1f, .1f, .1f, 200); in onSurfaceChanged()
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java143 Matrix.frustumM(mProjMatrix, 0, -mRatio, mRatio, -1, 1, 3, 7); in onSurfaceChanged()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLDepthTestActivity.java186 Matrix.frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7); in onSurfaceChanged()
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
DGL2CameraEye.java237 Matrix.frustumM(mProjMatrix, 0, -mRatio, mRatio, -1, 1, 3, 7); in onSurfaceChanged()
/frameworks/base/opengl/java/android/opengl/
DMatrix.java323 public static void frustumM(float[] m, int offset, in frustumM() method in Matrix
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt21251 method public static void frustumM(float[], int, float, float, float, float, float, float);
/frameworks/base/api/
Dcurrent.txt33914 method public static void frustumM(float[], int, float, float, float, float, float, float);