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Searched refs:gVertexShader (Results 1 – 8 of 8) sorted by relevance

/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp32 static const char gVertexShader[] = "attribute vec4 vPosition;\n" variable
116 gProgram = createProgram(gVertexShader, gFragmentShader); in setupGraphics()
/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp32 static const char gVertexShader[] = "attribute vec4 vPosition;\n" variable
116 gProgram = createProgram(gVertexShader, gFragmentShader); in setupGraphics()
/frameworks/opt/gamesdk/samples/bouncyball/app/src/main/cpp/
DCircle.cpp40 auto const gVertexShader = variable
124 program = createProgram(gVertexShader, gFragmentShader); in ProgramState()
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp139 static const char gVertexShader[] = variable
269 int pgm = createProgram(gVertexShader, pgmTxt); in doSingleTest()
/frameworks/native/opengl/tests/gl2_basic/
Dgl2_basic.cpp75 static const char gVertexShader[] = "attribute vec4 vPosition;\n" variable
153 gProgram = createProgram(gVertexShader, gFragmentShader); in setupGraphics()
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp68 static const char gVertexShader[] = "attribute vec4 vPosition;\n" variable
161 gProgram = createProgram(gVertexShader, gFragmentShader); in setupGraphics()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp66 static const char gVertexShader[] = "attribute vec4 vPosition;\n" variable
167 gProgram = createProgram(gVertexShader, gFragmentShader); in setupGraphics()
/frameworks/opt/gamesdk/samples/tuningfork/tftestapp/app/src/main/cpp/
DScene.cpp29 auto const gVertexShader = R"( variable
125 program = createProgram(gVertexShader, gFragmentShader); in ProgramState()