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Searched refs:getAndBindActiveTextureObject (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/opengl/libagl/
Dtexture.cpp301 sp<EGLTextureObject> getAndBindActiveTextureObject(ogles_context_t* c) in getAndBindActiveTextureObject() function
385 sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c); in createTextureSurface()
1615 sp<EGLTextureObject> tex = getAndBindActiveTextureObject(c); in glEGLImageTargetTexture2DOES()