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Searched refs:getCurrentSkSurface (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DVulkanSurface.h42 sk_sp<SkSurface> getCurrentSkSurface() { in getCurrentSkSurface() function
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaVulkanPipeline.cpp68 sk_sp<SkSurface> backBuffer = mVkSurface->getCurrentSkSurface(); in draw()