Home
last modified time | relevance | path

Searched refs:getInputChannelName (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/core/jni/
Dandroid_view_InputEventReceiver.cpp82 const std::string getInputChannelName() { in getInputChannelName() function in android::NativeInputEventReceiver
97 ALOGD("channel '%s' ~ Initializing input event receiver.", getInputChannelName().c_str()); in NativeInputEventReceiver()
113 ALOGD("channel '%s' ~ Disposing input event receiver.", getInputChannelName().c_str()); in dispose()
121 ALOGD("channel '%s' ~ Finished input event.", getInputChannelName().c_str()); in finishInputEvent()
129 "Enqueued for later.", getInputChannelName().c_str()); in finishInputEvent()
141 getInputChannelName().c_str(), status); in finishInputEvent()
165 "events=0x%x", getInputChannelName().c_str(), events); in handleEvent()
187 getInputChannelName().c_str(), i, mFinishQueue.size()); in handleEvent()
193 getInputChannelName().c_str(), status); in handleEvent()
206 getInputChannelName().c_str(), mFinishQueue.size()); in handleEvent()
[all …]
Dandroid_view_InputEventSender.cpp71 const std::string getInputChannelName() { in getInputChannelName() function in android::NativeInputEventSender
87 ALOGD("channel '%s' ~ Initializing input event sender.", getInputChannelName().c_str()); in NativeInputEventSender()
104 ALOGD("channel '%s' ~ Disposing input event sender.", getInputChannelName().c_str()); in dispose()
112 ALOGD("channel '%s' ~ Sending key event, seq=%u.", getInputChannelName().c_str(), seq); in sendKeyEvent()
122 getInputChannelName().c_str(), status); in sendKeyEvent()
131 ALOGD("channel '%s' ~ Sending motion event, seq=%u.", getInputChannelName().c_str(), seq); in sendMotionEvent()
149 getInputChannelName().c_str(), status); in sendMotionEvent()
164 "events=0x%x", getInputChannelName().c_str(), events); in handleEvent()
172 "events=0x%x", getInputChannelName().c_str(), events); in handleEvent()
184 ALOGD("channel '%s' ~ Receiving finished signals.", getInputChannelName().c_str()); in receiveFinishedSignals()
[all …]
/frameworks/native/services/inputflinger/
DInputDispatcher.cpp1947 connection->getInputChannelName().c_str(), eventEntry->sequenceNum); in prepareDispatchCycleLocked()
1954 connection->getInputChannelName().c_str(), inputTarget->flags, in prepareDispatchCycleLocked()
1966 connection->getInputChannelName().c_str(), connection->getStatusLabel()); in prepareDispatchCycleLocked()
1984 connection->getInputChannelName().c_str()); in prepareDispatchCycleLocked()
2003 connection->getInputChannelName().c_str(), eventEntry->sequenceNum); in enqueueDispatchEntriesLocked()
2035 connection->getInputChannelName().c_str(), in enqueueDispatchEntryLocked()
2063 connection->getInputChannelName().c_str()); in enqueueDispatchEntryLocked()
2091 connection->getInputChannelName().c_str()); in enqueueDispatchEntryLocked()
2108 connection->getInputChannelName().c_str()); in enqueueDispatchEntryLocked()
2163 connection->getInputChannelName().c_str()); in startDispatchCycleLocked()
[all …]
DInputDispatcher.h893 inline const std::string getInputChannelName() const { return inputChannel->getName(); } in getInputChannelName() function