Searched refs:glConsumer (Results 1 – 1 of 1) sorted by relevance
152 sp<GLConsumer>* glConsumer, EGLSurface* surface, in createSurfaceTexture() argument165 return createNamedSurfaceTexture(*name, w, h, glConsumer, surface); in createSurfaceTexture()202 sp<GLConsumer>* glConsumer, EGLSurface* surface) { in createNamedSurfaceTexture() argument219 *glConsumer = glc; in createNamedSurfaceTexture()