Searched refs:glErr (Results 1 – 3 of 3) sorted by relevance
285 GLenum glErr; in beforeDraw() local286 if ((glErr = glGetError()) != GL_NO_ERROR) { in beforeDraw()287 ALOGE("GL error before draw: %#x", glErr); in beforeDraw()300 GLenum glErr; in afterDraw() local301 if ((glErr = glGetError()) != GL_NO_ERROR) { in afterDraw()302 ALOGE("GL error after draw: %#x", glErr); in afterDraw()
138 GLenum glErr; in copyFrame() local140 if ((glErr = glGetError()) != GL_NO_ERROR) { in copyFrame()141 ALOGE("glReadPixels failed: %#x", glErr); in copyFrame()
131 GLint glErr = glGetError(); in loadIntoTexture() local132 if (glErr != 0) { in loadIntoTexture()133 ALOGE("glTexImage2D failed: %#x", glErr); in loadIntoTexture()