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Searched refs:glGetShaderPrecisionFormat (Results 1 – 20 of 20) sorted by relevance

/frameworks/opt/gamesdk/src/device_info/
Ddevice_info.cpp359 glGetShaderPrecisionFormat(GL_VERTEX_SHADER, GL_LOW_FLOAT, &spfr, &spfp); in addGlConstsV2_0()
362 glGetShaderPrecisionFormat(GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &spfr, &spfp); in addGlConstsV2_0()
365 glGetShaderPrecisionFormat(GL_VERTEX_SHADER, GL_HIGH_FLOAT, &spfr, &spfp); in addGlConstsV2_0()
368 glGetShaderPrecisionFormat(GL_VERTEX_SHADER, GL_LOW_INT, &spfr, &spfp); in addGlConstsV2_0()
371 glGetShaderPrecisionFormat(GL_VERTEX_SHADER, GL_MEDIUM_INT, &spfr, &spfp); in addGlConstsV2_0()
374 glGetShaderPrecisionFormat(GL_VERTEX_SHADER, GL_HIGH_INT, &spfr, &spfp); in addGlConstsV2_0()
377 glGetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_LOW_FLOAT, &spfr, &spfp); in addGlConstsV2_0()
380 glGetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT, &spfr, &spfp); in addGlConstsV2_0()
383 glGetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT, &spfr, &spfp); in addGlConstsV2_0()
386 glGetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_LOW_INT, &spfr, &spfp); in addGlConstsV2_0()
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/frameworks/native/opengl/libs/
DlibGLESv2.map.txt118 glGetShaderPrecisionFormat;
DlibGLESv3.map.txt202 glGetShaderPrecisionFormat;
Dentries.in440 GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint *range, G…
/frameworks/native/opengl/tools/glgen/specs/gles11/
Dchecks.spec72 glGetShaderPrecisionFormat check range 1 check precision 1
DGLES20.spec71 void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *pre…
/frameworks/base/opengl/java/android/opengl/
DGLES20.java1085 public static native void glGetShaderPrecisionFormat( in glGetShaderPrecisionFormat() method in GLES20
1096 public static native void glGetShaderPrecisionFormat( in glGetShaderPrecisionFormat() method in GLES20
/frameworks/opt/gamesdk/include/device_info/
Ddevice_info.proto44 // glGetShaderPrecisionFormat
/frameworks/base/libs/hwui/debug/
Dgles_redefine.h428 #define glGetShaderPrecisionFormat wrap_glGetShaderPrecisionFormat macro
Dgles_undefine.h427 #undef glGetShaderPrecisionFormat
Dgles_stubs.in208 void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint *range, G…
209 CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
Dgles_decls.in70 GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint *range, G…
/frameworks/native/opengl/libs/GLES2/
Dgl2_api.in208 void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint *range, G…
209 CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
/frameworks/native/opengl/include/GLES2/
Dgl2.h595 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GL…
/frameworks/native/opengl/include/GLES3/
Dgl3.h595 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GL…
Dgl31.h597 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GL…
Dgl32.h597 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GL…
/frameworks/base/core/jni/
Dandroid_opengl_GLES20.cpp3271 glGetShaderPrecisionFormat( in android_glGetShaderPrecisionFormat__II_3II_3II()
3342 glGetShaderPrecisionFormat( in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt19768 method public static void glGetShaderPrecisionFormat(int, int, int[], int, int[], int);
19769 …method public static void glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuf…
/frameworks/base/api/
Dcurrent.txt32151 method public static void glGetShaderPrecisionFormat(int, int, int[], int, int[], int);
32152 …method public static void glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuf…