/frameworks/opt/gamesdk/src/device_info/ |
D | device_info.cpp | 359 glGetShaderPrecisionFormat(GL_VERTEX_SHADER, GL_LOW_FLOAT, &spfr, &spfp); in addGlConstsV2_0() 362 glGetShaderPrecisionFormat(GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &spfr, &spfp); in addGlConstsV2_0() 365 glGetShaderPrecisionFormat(GL_VERTEX_SHADER, GL_HIGH_FLOAT, &spfr, &spfp); in addGlConstsV2_0() 368 glGetShaderPrecisionFormat(GL_VERTEX_SHADER, GL_LOW_INT, &spfr, &spfp); in addGlConstsV2_0() 371 glGetShaderPrecisionFormat(GL_VERTEX_SHADER, GL_MEDIUM_INT, &spfr, &spfp); in addGlConstsV2_0() 374 glGetShaderPrecisionFormat(GL_VERTEX_SHADER, GL_HIGH_INT, &spfr, &spfp); in addGlConstsV2_0() 377 glGetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_LOW_FLOAT, &spfr, &spfp); in addGlConstsV2_0() 380 glGetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT, &spfr, &spfp); in addGlConstsV2_0() 383 glGetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_HIGH_FLOAT, &spfr, &spfp); in addGlConstsV2_0() 386 glGetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_LOW_INT, &spfr, &spfp); in addGlConstsV2_0() [all …]
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/frameworks/native/opengl/libs/ |
D | libGLESv2.map.txt | 118 glGetShaderPrecisionFormat;
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D | libGLESv3.map.txt | 202 glGetShaderPrecisionFormat;
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D | entries.in | 440 GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint *range, G…
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | checks.spec | 72 glGetShaderPrecisionFormat check range 1 check precision 1
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D | GLES20.spec | 71 void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *pre…
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 1085 public static native void glGetShaderPrecisionFormat( in glGetShaderPrecisionFormat() method in GLES20 1096 public static native void glGetShaderPrecisionFormat( in glGetShaderPrecisionFormat() method in GLES20
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/frameworks/opt/gamesdk/include/device_info/ |
D | device_info.proto | 44 // glGetShaderPrecisionFormat
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/frameworks/base/libs/hwui/debug/ |
D | gles_redefine.h | 428 #define glGetShaderPrecisionFormat wrap_glGetShaderPrecisionFormat macro
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D | gles_undefine.h | 427 #undef glGetShaderPrecisionFormat
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D | gles_stubs.in | 208 void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint *range, G… 209 CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
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D | gles_decls.in | 70 GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint *range, G…
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/frameworks/native/opengl/libs/GLES2/ |
D | gl2_api.in | 208 void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint *range, G… 209 CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
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/frameworks/native/opengl/include/GLES2/ |
D | gl2.h | 595 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GL…
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/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 595 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GL…
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D | gl31.h | 597 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GL…
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D | gl32.h | 597 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GL…
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/frameworks/base/core/jni/ |
D | android_opengl_GLES20.cpp | 3271 glGetShaderPrecisionFormat( in android_glGetShaderPrecisionFormat__II_3II_3II() 3342 glGetShaderPrecisionFormat( in android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
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/frameworks/opt/setupwizard/tools/docs/ |
D | android-22.txt | 19768 method public static void glGetShaderPrecisionFormat(int, int, int[], int, int[], int); 19769 …method public static void glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuf…
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/frameworks/base/api/ |
D | current.txt | 32151 method public static void glGetShaderPrecisionFormat(int, int, int[], int, int[], int); 32152 …method public static void glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuf…
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