Searched refs:glLoadingFailureCount (Results 1 – 4 of 4) sorted by relevance
34 if ((status = parcel->writeInt32(glLoadingFailureCount)) != OK) return status; in writeToParcel()52 if ((status = parcel->readInt32(&glLoadingFailureCount)) != OK) return status; in readFromParcel()70 StringAppendF(&result, "glLoadingFailureCount = %d\n", glLoadingFailureCount); in toString()
44 int32_t glLoadingFailureCount = 0; variable
65 if (!event->write((int64_t)info.glLoadingFailureCount)) return false; in pullGpuStatsGlobalInfo()
36 if (!isDriverLoaded) outGlobalInfo->glLoadingFailureCount++; in addLoadingCount()