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Searched refs:glLoadingFailureCount (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/libs/graphicsenv/
DGpuStatsInfo.cpp34 if ((status = parcel->writeInt32(glLoadingFailureCount)) != OK) return status; in writeToParcel()
52 if ((status = parcel->readInt32(&glLoadingFailureCount)) != OK) return status; in readFromParcel()
70 StringAppendF(&result, "glLoadingFailureCount = %d\n", glLoadingFailureCount); in toString()
/frameworks/native/libs/graphicsenv/include/graphicsenv/
DGpuStatsInfo.h44 int32_t glLoadingFailureCount = 0; variable
/frameworks/base/cmds/statsd/src/external/
DGpuStatsPuller.cpp65 if (!event->write((int64_t)info.glLoadingFailureCount)) return false; in pullGpuStatsGlobalInfo()
/frameworks/native/services/gpuservice/gpustats/
DGpuStats.cpp36 if (!isDriverLoaded) outGlobalInfo->glLoadingFailureCount++; in addLoadingCount()