Searched refs:glc (Results 1 – 3 of 3) sorted by relevance
149 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in opaque() argument151 glc->getTransformMatrix(texMatrix); in opaque()173 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in opaqueShrink() argument175 glc->getTransformMatrix(texMatrix); in opaqueShrink()205 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in blend() argument209 glc->getTransformMatrix(texMatrix); in blend()244 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in blendShrink() argument248 glc->getTransformMatrix(texMatrix); in blendShrink()
206 sp<GLConsumer> glc = new GLConsumer(consumer, name, in createNamedSurfaceTexture() local208 glc->setDefaultBufferSize(w, h); in createNamedSurfaceTexture()210 glc->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER); in createNamedSurfaceTexture()219 *glConsumer = glc; in createNamedSurfaceTexture()
52 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) = 0;