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Searched refs:has3 (Results 1 – 1 of 1) sorted by relevance

/frameworks/native/opengl/libagl/
Ddxt.cpp255 bool has3 = ((bbits & bits) & 0x55555555) != 0; in decodeDXT1() local
257 if (has2 || has3) { in decodeDXT1()
362 bool has3 = ((bbits & bits) & 0x55555555) != 0; in decodeDXT3() local
364 if (has2 || has3) { in decodeDXT3()
519 bool has3 = ((bbits & bits) & 0x55555555) != 0; in decodeDXT5() local
521 if (has2 || has3) { in decodeDXT5()