Searched refs:haveGamepadButtons (Results 1 – 1 of 1) sorted by relevance
1293 bool haveGamepadButtons = containsNonZeroByte(device->keyBitmask, sizeof_bit_array(BTN_MISC), in openDeviceLocked() local1297 if (haveKeyboardKeys || haveGamepadButtons) { in openDeviceLocked()1324 if (test_bit(BTN_TOUCH, device->keyBitmask) || !haveGamepadButtons) { in openDeviceLocked()1347 if (haveGamepadButtons) { in openDeviceLocked()