/frameworks/rs/script_api/ |
D | rs_core.spec | 31 For more information on how to develop with RenderScript and how the runtime and Android
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/frameworks/base/startop/scripts/app_startup/ |
D | run_app_with_prefetch | 28 -c, --count <count> how many times to run (default 1) 29 -s, --sleep <sec> how long to sleep after readahead 30 -t, --timeout <sec> how many seconds to timeout in between each app run (default 10)
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D | force_compiler_filter | 43 -w, --wait_time how long to wait for app startup (default 10) in seconds
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/frameworks/base/core/java/android/net/ |
D | ITetheringStatsProvider.aidl | 36 NetworkStats getTetherStats(int how); in getTetherStats() argument
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/frameworks/wilhelm/tools/permute/ |
D | readme.txt | 1 See comments at top of permute.c for information on how to build and use.
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/editors/ |
D | README.txt | 4 See each file's header comment for directions on how to use it with the
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/frameworks/rs/script_api/include/ |
D | rs_core.rsh | 33 * For more information on how to develop with RenderScript and how the runtime and Android
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/frameworks/base/core/proto/android/os/ |
D | metadata.proto | 23 // such as the section ids and privacy policy specs from caller as well as how long 24 // and how many bytes a section takes, etc.
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/frameworks/native/libs/vr/libvrflinger/tests/ |
D | Android.bp | 22 // See go/apct-presubmit for documentation on how this .filter file is used
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/frameworks/base/services/core/java/com/android/server/connectivity/tethering/ |
D | OffloadController.java | 257 public NetworkStats getTetherStats(int how) { in getTetherStats() argument 272 entry.uid = (how == STATS_PER_UID) ? UID_TETHERING : UID_ALL; in getTetherStats() 502 private boolean computeAndPushLocalPrefixes(UpdateType how) { in computeAndPushLocalPrefixes() argument 503 final boolean force = (how == UpdateType.FORCE); in computeAndPushLocalPrefixes()
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/frameworks/base/packages/SystemUI/docs/ |
D | dagger.md | 108 how to map it. The simplest way to do this is to add an `@Provides` method to 142 setup so the manager knows how to create them. To do that, add a method 166 component, see above for how to do injection for both of which. 170 off from Dependency#get uses. Similar to how fragments are injected, the view
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/frameworks/opt/gamesdk/samples/cube/ |
D | gradle.properties | 7 # For more details on how to configure your build environment visit
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/frameworks/opt/gamesdk/third_party/cube/ |
D | gradle.properties | 7 # For more details on how to configure your build environment visit
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/frameworks/opt/gamesdk/samples/tuningfork/tftestapp/ |
D | gradle.properties | 5 # For more details on how to configure your build environment visit
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/frameworks/opt/gamesdk/samples/bouncyball/ |
D | gradle.properties | 7 # For more details on how to configure your build environment visit
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/frameworks/opt/gamesdk/samples/unitypackaging/ |
D | gradle.properties | 5 # For more details on how to configure your build environment visit
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/frameworks/layoutlib/bridge/tests/res/testApp/MyApplication/ |
D | gradle.properties | 7 # For more details on how to configure your build environment visit
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/frameworks/base/tests/TouchLatency/ |
D | gradle.properties | 7 # For more details on how to configure your build environment visit
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/frameworks/hardware/interfaces/vr/composer/1.0/ |
D | IVrComposerClient.hal | 29 * Specifies how many columns of pixels are allocated in the buffer. The 35 * Specifies how many rows of pixels are allocated in the buffer.
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/frameworks/base/core/tests/hosttests/test-apps/SharedUid/dual/jni/ |
D | Android.bp | 18 // use by our example of how to bundle a shared library with an APK.
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/frameworks/base/core/tests/hosttests/test-apps/SharedUid/64/jni/ |
D | Android.bp | 18 // use by our example of how to bundle a shared library with an APK.
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/frameworks/base/core/tests/hosttests/test-apps/SharedUid/32/jni/ |
D | Android.bp | 18 // use by our example of how to bundle a shared library with an APK.
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/frameworks/base/data/sounds/ |
D | README.txt | 1 This README describes the audio assets, and how they relate to each other.
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/frameworks/base/core/proto/android/ |
D | section.proto | 26 // SectionType defines how incidentd gonna get the field's data
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/frameworks/base/packages/SystemUI/ |
D | README.md | 41 have a lifecycle that spans sysui. Dependency has code for how to create all 50 This is how \*Controllers dump state to bug reports. 111 removed and copy how config_systemUiVendorServiceComponent works)
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