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Searched refs:include_start_and_end (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/
Dprotostream_objectsource.h129 bool include_start_and_end,
Dprotostream_objectsource.cc177 bool include_start_and_end, in WriteMessage() argument
191 if (include_start_and_end) { in WriteMessage()
230 if (include_start_and_end) { in WriteMessage()