Searched refs:initAudioThread (Results 1 – 1 of 1) sorted by relevance
353 initAudioThread = new InitAudioThread(partWithAudio->audioData, in init()355 initAudioThread->run("BootAnimation::InitAudioThread", PRIORITY_NORMAL); in init()364 if (initAudioThread != nullptr) { in playPart()365 initAudioThread->join(); in playPart()378 sp<InitAudioThread> initAudioThread = nullptr; member in audioplay::__anon9943d7f40111::AudioAnimationCallbacks