Searched refs:initTexture (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/cmds/bootanimation/ |
D | BootAnimation.h | 146 status_t initTexture(Texture* texture, AssetManager& asset, const char* name); 147 status_t initTexture(FileMap* map, int* width, int* height);
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D | BootAnimation.cpp | 157 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, in initTexture() function in android::BootAnimation 211 status_t BootAnimation::initTexture(FileMap* map, int* width, int* height) in initTexture() function in android::BootAnimation 401 initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png"); in android() 402 initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png"); in android() 574 status = initTexture(font->map, &font->texture.w, &font->texture.h); in initFont() 581 status = initTexture(&font->texture, mAssets, fallback); in initFont() 968 initTexture(frame.map, &w, &h); in playAnimation()
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