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Searched refs:injectionResult (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.cpp708 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { in releaseInboundEventLocked()
874 int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime, in dispatchKeyLocked() local
876 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchKeyLocked()
880 setInjectionResult(entry, injectionResult); in dispatchKeyLocked()
881 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { in dispatchKeyLocked()
928 int32_t injectionResult; in dispatchMotionLocked() local
931 injectionResult = findTouchedWindowTargetsLocked(currentTime, in dispatchMotionLocked()
935 injectionResult = findFocusedWindowTargetsLocked(currentTime, in dispatchMotionLocked()
938 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchMotionLocked()
942 setInjectionResult(entry, injectionResult); in dispatchMotionLocked()
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DInputDispatcher.h467 int32_t injectionResult; // initially INPUT_EVENT_INJECTION_PENDING member
993 void setInjectionResult(EventEntry* entry, int32_t injectionResult);
1283 int32_t injectionResult, nsecs_t timeSpentWaitingForApplication);