Searched refs:injectionResult (Results 1 – 2 of 2) sorted by relevance
708 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { in releaseInboundEventLocked()874 int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime, in dispatchKeyLocked() local876 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchKeyLocked()880 setInjectionResult(entry, injectionResult); in dispatchKeyLocked()881 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) { in dispatchKeyLocked()928 int32_t injectionResult; in dispatchMotionLocked() local931 injectionResult = findTouchedWindowTargetsLocked(currentTime, in dispatchMotionLocked()935 injectionResult = findFocusedWindowTargetsLocked(currentTime, in dispatchMotionLocked()938 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchMotionLocked()942 setInjectionResult(entry, injectionResult); in dispatchMotionLocked()[all …]
467 int32_t injectionResult; // initially INPUT_EVENT_INJECTION_PENDING member993 void setInjectionResult(EventEntry* entry, int32_t injectionResult);1283 int32_t injectionResult, nsecs_t timeSpentWaitingForApplication);