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Searched refs:inputDataFloat32 (Results 1 – 8 of 8) sorted by relevance

/frameworks/ml/nn/common/operations/
DSimpleMath.cpp34 std::vector<float> inputDataFloat32(getNumberOfElements(shape)); in floorFloat16() local
35 convertFloat16ToFloat32(inputData, &inputDataFloat32); in floorFloat16()
38 floorFloat32(inputDataFloat32.data(), outputDataFloat32.data(), shape); in floorFloat16()
55 std::vector<float> inputDataFloat32(getNumberOfElements(inputShape)); in meanFloat16() local
56 convertFloat16ToFloat32(inputData, &inputDataFloat32); in meanFloat16()
59 meanGeneric<float, float>(inputDataFloat32.data(), inputShape, axis, axisShape, keepDims, in meanFloat16()
DNormalization.cpp63 std::vector<float> inputDataFloat32(getNumberOfElements(inputShape)); in localResponseNormFloat16() local
64 convertFloat16ToFloat32(inputData, &inputDataFloat32); in localResponseNormFloat16()
67 localResponseNormFloat32(inputDataFloat32.data(), inputShape, radius, bias, alpha, beta, axis, in localResponseNormFloat16()
DMultinomial.cpp81 std::vector<float> inputDataFloat32(getNumberOfElements(input_->shape())); in Eval() local
82 convertFloat16ToFloat32(GetBuffer<_Float16>(input_), &inputDataFloat32); in Eval()
83 EvalFloat32(inputDataFloat32.data()); in Eval()
DPooling.cpp134 std::vector<float> inputDataFloat32(getNumberOfElements(inputShape)); in averagePoolNhwc() local
137 convertFloat16ToFloat32(inputData, &inputDataFloat32); in averagePoolNhwc()
138 averagePoolNhwc(inputDataFloat32.data(), inputShape, param, outputDataFloat32.data(), in averagePoolNhwc()
167 std::vector<float> inputDataFloat32(getNumberOfElements(inputShape)); in l2PoolNhwc() local
170 convertFloat16ToFloat32(inputData, &inputDataFloat32); in l2PoolNhwc()
171 l2PoolNhwc(inputDataFloat32.data(), inputShape, param, outputDataFloat32.data(), outputShape); in l2PoolNhwc()
DSVDF.cpp100 std::vector<float> inputDataFloat32(getNumberOfElements(input_->shape())); in Eval() local
101 convertFloat16ToFloat32(reinterpret_cast<_Float16*>(input_->buffer), &inputDataFloat32); in Eval()
120 EvalFloat32(inputDataFloat32.data(), inputStateDataFloat32.data(), in Eval()
DFullyConnected.cpp82 std::vector<float> inputDataFloat32(getNumberOfElements(inputShape)); in fullyConnectedFloat16() local
83 convertFloat16ToFloat32(inputData, &inputDataFloat32); in fullyConnectedFloat16()
90 fullyConnectedFloat32(inputDataFloat32.data(), inputShape, weightsDataFloat32.data(), in fullyConnectedFloat16()
DL2Normalization.cpp117 std::vector<float> inputDataFloat32(getNumberOfElements(inputShape)); in l2normFloat16() local
118 convertFloat16ToFloat32(inputData, &inputDataFloat32); in l2normFloat16()
121 l2normFloat32(inputDataFloat32.data(), inputShape, axis, outputDataFloat32.data(), outputShape); in l2normFloat16()
DDepthwiseConv2D.cpp36 std::vector<float> inputDataFloat32(getNumberOfElements(inputShape)); in depthwiseConvFloat16() local
37 convertFloat16ToFloat32(inputData, &inputDataFloat32); in depthwiseConvFloat16()
44 depthwiseConvFloat32(inputDataFloat32.data(), inputShape, filterDataFloat32.data(), filterShape, in depthwiseConvFloat16()