Searched refs:inputDataFloat32 (Results 1 – 8 of 8) sorted by relevance
/frameworks/ml/nn/common/operations/ |
D | SimpleMath.cpp | 34 std::vector<float> inputDataFloat32(getNumberOfElements(shape)); in floorFloat16() local 35 convertFloat16ToFloat32(inputData, &inputDataFloat32); in floorFloat16() 38 floorFloat32(inputDataFloat32.data(), outputDataFloat32.data(), shape); in floorFloat16() 55 std::vector<float> inputDataFloat32(getNumberOfElements(inputShape)); in meanFloat16() local 56 convertFloat16ToFloat32(inputData, &inputDataFloat32); in meanFloat16() 59 meanGeneric<float, float>(inputDataFloat32.data(), inputShape, axis, axisShape, keepDims, in meanFloat16()
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D | Normalization.cpp | 63 std::vector<float> inputDataFloat32(getNumberOfElements(inputShape)); in localResponseNormFloat16() local 64 convertFloat16ToFloat32(inputData, &inputDataFloat32); in localResponseNormFloat16() 67 localResponseNormFloat32(inputDataFloat32.data(), inputShape, radius, bias, alpha, beta, axis, in localResponseNormFloat16()
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D | Multinomial.cpp | 81 std::vector<float> inputDataFloat32(getNumberOfElements(input_->shape())); in Eval() local 82 convertFloat16ToFloat32(GetBuffer<_Float16>(input_), &inputDataFloat32); in Eval() 83 EvalFloat32(inputDataFloat32.data()); in Eval()
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D | Pooling.cpp | 134 std::vector<float> inputDataFloat32(getNumberOfElements(inputShape)); in averagePoolNhwc() local 137 convertFloat16ToFloat32(inputData, &inputDataFloat32); in averagePoolNhwc() 138 averagePoolNhwc(inputDataFloat32.data(), inputShape, param, outputDataFloat32.data(), in averagePoolNhwc() 167 std::vector<float> inputDataFloat32(getNumberOfElements(inputShape)); in l2PoolNhwc() local 170 convertFloat16ToFloat32(inputData, &inputDataFloat32); in l2PoolNhwc() 171 l2PoolNhwc(inputDataFloat32.data(), inputShape, param, outputDataFloat32.data(), outputShape); in l2PoolNhwc()
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D | SVDF.cpp | 100 std::vector<float> inputDataFloat32(getNumberOfElements(input_->shape())); in Eval() local 101 convertFloat16ToFloat32(reinterpret_cast<_Float16*>(input_->buffer), &inputDataFloat32); in Eval() 120 EvalFloat32(inputDataFloat32.data(), inputStateDataFloat32.data(), in Eval()
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D | FullyConnected.cpp | 82 std::vector<float> inputDataFloat32(getNumberOfElements(inputShape)); in fullyConnectedFloat16() local 83 convertFloat16ToFloat32(inputData, &inputDataFloat32); in fullyConnectedFloat16() 90 fullyConnectedFloat32(inputDataFloat32.data(), inputShape, weightsDataFloat32.data(), in fullyConnectedFloat16()
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D | L2Normalization.cpp | 117 std::vector<float> inputDataFloat32(getNumberOfElements(inputShape)); in l2normFloat16() local 118 convertFloat16ToFloat32(inputData, &inputDataFloat32); in l2normFloat16() 121 l2normFloat32(inputDataFloat32.data(), inputShape, axis, outputDataFloat32.data(), outputShape); in l2normFloat16()
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D | DepthwiseConv2D.cpp | 36 std::vector<float> inputDataFloat32(getNumberOfElements(inputShape)); in depthwiseConvFloat16() local 37 convertFloat16ToFloat32(inputData, &inputDataFloat32); in depthwiseConvFloat16() 44 depthwiseConvFloat32(inputDataFloat32.data(), inputShape, filterDataFloat32.data(), filterShape, in depthwiseConvFloat16()
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