Searched refs:inputWindowCommands (Results 1 – 4 of 4) sorted by relevance
/frameworks/native/services/surfaceflinger/ |
D | SurfaceFlinger.h | 394 const InputWindowCommands& inputWindowCommands, 555 const InputWindowCommands& inputWindowCommands, 580 uint32_t addInputWindowCommands(const InputWindowCommands& inputWindowCommands)
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D | SurfaceFlinger.cpp | 3667 const InputWindowCommands& inputWindowCommands, in setTransactionState() argument 3708 applyTransactionState(states, displays, flags, inputWindowCommands, desiredPresentTime, in setTransactionState() 3714 const InputWindowCommands& inputWindowCommands, in applyTransactionState() argument 3764 transactionFlags |= addInputWindowCommands(inputWindowCommands); in applyTransactionState() 4141 uint32_t SurfaceFlinger::addInputWindowCommands(const InputWindowCommands& inputWindowCommands) { in addInputWindowCommands() argument 4143 if (!inputWindowCommands.transferTouchFocusCommands.empty()) { in addInputWindowCommands() 4147 if (inputWindowCommands.syncInputWindows) { in addInputWindowCommands() 4151 mPendingInputWindowCommands.merge(inputWindowCommands); in addInputWindowCommands()
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/frameworks/native/libs/gui/include/gui/ |
D | ISurfaceComposer.h | 138 const InputWindowCommands& inputWindowCommands,
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/frameworks/native/libs/gui/ |
D | ISurfaceComposer.cpp | 1032 InputWindowCommands inputWindowCommands; in onTransact() local 1033 inputWindowCommands.read(data); in onTransact() 1051 setTransactionState(state, displays, stateFlags, applyToken, inputWindowCommands, in onTransact()
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