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Searched refs:is_any (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/
Ddefault_value_objectwriter.h181 bool is_any() const { return is_any_; } in is_any() function
183 void set_is_any(bool is_any) { is_any_ = is_any; } in set_is_any() argument
Ddefault_value_objectwriter.cc389 if (node != NULL && node->is_any() && node->type() != NULL && in MaybePopulateChildrenOfAny()