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Searched refs:is_escaping (Results 1 – 1 of 1) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/
Dfield_mask_utility.cc75 bool is_escaping = false; in ConvertFieldMaskPath() local
87 if (is_escaping) { in ConvertFieldMaskPath()
88 is_escaping = false; in ConvertFieldMaskPath()
90 is_escaping = true; in ConvertFieldMaskPath()
119 bool is_escaping = false; in DecodeCompactFieldMaskPaths() local
127 if (is_escaping) { in DecodeCompactFieldMaskPaths()
128 is_escaping = false; in DecodeCompactFieldMaskPaths()
132 is_escaping = true; in DecodeCompactFieldMaskPaths()
157 is_escaping = false; in DecodeCompactFieldMaskPaths()