/frameworks/base/core/java/android/view/textclassifier/ |
D | ExtrasUtils.java | 100 final String[] languages = languageScores.getEntities().subList(0, maxSize) in putTopLanguageScores() local 102 final float[] scores = new float[languages.length]; in putTopLanguageScores() 103 for (int i = 0; i < languages.length; i++) { in putTopLanguageScores() 104 scores[i] = languageScores.getConfidenceScore(languages[i]); in putTopLanguageScores() 106 container.putStringArray(ENTITY_TYPE, languages); in putTopLanguageScores() 126 final String[] languages = textLanguagesExtra.getStringArray(ENTITY_TYPE); in getTopLanguage() local 128 if (languages == null || scores == null in getTopLanguage() 129 || languages.length == 0 || languages.length != scores.length) { in getTopLanguage() 133 for (int i = 1; i < languages.length; i++) { in getTopLanguage() 138 return ULocale.forLanguageTag(languages[highestScoringIndex]); in getTopLanguage()
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D | ModelFileManager.java | 77 final String languages = localeList == null || localeList.isEmpty() in findBestModelFile() local 80 final List<Locale.LanguageRange> languageRangeList = Locale.LanguageRange.parse(languages); in findBestModelFile()
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D | TextClassifierImpl.java | 814 final Set<String> languages = new ArraySet<>(); in detectLanguages() local 815 languages.addAll(scores.getEntities()); in detectLanguages() 816 languages.addAll(moreTextScores.getEntities()); in detectLanguages() 817 for (String language : languages) { in detectLanguages()
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/frameworks/base/core/java/android/text/ |
D | FontConfig.java | 223 public Family(@NonNull String name, @NonNull Font[] fonts, @NonNull String languages, in Family() argument 227 mLanguages = languages; in Family()
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/ |
D | struct.proto | 45 // which map to dynamically typed values. In some languages, `Struct` 47 // scripting languages like JS a struct is represented as an
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D | unittest_well_known_types.proto | 21 // Each wrapper type is included separately, as languages
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D | unittest.proto | 569 // escaped for other languages.
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/frameworks/opt/telephony/src/java/com/android/internal/telephony/uicc/ |
D | IccRecords.java | 856 protected static String findBestLanguage(byte[] languages, String[] locales) in findBestLanguage() argument 858 if ((languages == null) || (locales == null)) return null; in findBestLanguage() 861 for (int i = 0; (i + 1) < languages.length; i += 2) { in findBestLanguage() 862 String lang = new String(languages, i, 2, "ISO-8859-1"); in findBestLanguage()
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/conformance/ |
D | README.md | 26 More tests and languages will be added soon!
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D | conformance.proto | 56 // - running as a sub-process is much simpler for languages other than C/C++.
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/examples/ |
D | README.txt | 6 address book. The examples use the exact same format in all three languages,
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/ |
D | README.md | 53 Protobuf supports several different programming languages. For each programming
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D | CHANGES.txt | 15 * For other languages, both source level compatibility and binary level 58 serialization is, however, NOT canonical across languages; it is also 233 * Map fields no longer support null values (in line with other languages) 332 * This is the first beta release of protobuf v3.0.0. Not all languages 337 * Proto3 JSON is supported in several languages (fully supported in C++ 631 make it available in a wider range of programming languages. At the 640 as in languages like Android Java, Objective C, or Go. 945 code for new languages or inject additional code into the output of other 1230 Other languages may or may not need to do extra work to support 1265 useful if you wish to parse .proto files from programs written in languages
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/ |
D | plugin.proto | 133 // inserted text. This is useful for languages like Python, where 134 // indentation matters. In these languages, the insertion point comment
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/docs/ |
D | third_party.md | 9 These are projects we know about implementing Protocol Buffers for other programming languages: 93 * http://zeroc.com/ice.html (Multiple languages)
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/frameworks/minikin/doc/ |
D | hyb_file_format.md | 15 Further, at some point we will probably pack patterns for multiple languages into a single
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/java/compatibility_tests/v2.5.0/protos/src/proto/google/protobuf/ |
D | unittest.proto | 526 // escaped for other languages.
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/java/compatibility_tests/v2.5.0/more_protos/src/proto/google/protobuf/ |
D | unittest.proto | 526 // escaped for other languages.
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/frameworks/wilhelm/doc/ |
D | Doxyfile | 55 # The default language is English, other supported languages are:
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/frameworks/native/docs/ |
D | Doxyfile | 69 # The default language is English, other supported languages are:
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