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Searched refs:lastFrameIsComplete (Results 1 – 3 of 3) sorted by relevance

/frameworks/opt/gamesdk/src/swappy/
DEGL.h54 bool lastFrameIsComplete(EGLDisplay display);
DEGL.cpp114 bool EGL::lastFrameIsComplete(EGLDisplay display) { in lastFrameIsComplete() function in swappy::EGL
DSwappy.cpp528 while (!getEgl()->lastFrameIsComplete(display)) { in waitForNextFrame()