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Searched refs:layerUpdateQueue (Results 1 – 13 of 13) sorted by relevance

/frameworks/base/libs/hwui/tests/unit/
DSkiaPipelineTests.cpp47 LayerUpdateQueue layerUpdateQueue; in RENDERTHREAD_SKIA_PIPELINE_TEST() local
57 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, in RENDERTHREAD_SKIA_PIPELINE_TEST()
68 LayerUpdateQueue layerUpdateQueue; in RENDERTHREAD_SKIA_PIPELINE_TEST() local
90 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, in RENDERTHREAD_SKIA_PIPELINE_TEST()
103 LayerUpdateQueue layerUpdateQueue; in RENDERTHREAD_SKIA_PIPELINE_TEST() local
112 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, true, contentDrawBounds, surface, in RENDERTHREAD_SKIA_PIPELINE_TEST()
116 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, false, contentDrawBounds, surface, in RENDERTHREAD_SKIA_PIPELINE_TEST()
127 LayerUpdateQueue layerUpdateQueue; in RENDERTHREAD_SKIA_PIPELINE_TEST() local
136 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, true, contentDrawBounds, surface, in RENDERTHREAD_SKIA_PIPELINE_TEST()
166 LayerUpdateQueue layerUpdateQueue; in RENDERTHREAD_SKIA_PIPELINE_TEST() local
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DRenderNodeTests.cpp313 LayerUpdateQueue layerUpdateQueue; in RENDERTHREAD_TEST() local
315 info.layerUpdateQueue = &layerUpdateQueue; in RENDERTHREAD_TEST()
326 ASSERT_FALSE(info.layerUpdateQueue->entries().empty()); in RENDERTHREAD_TEST()
327 EXPECT_EQ(rootNode.get(), info.layerUpdateQueue->entries().at(0).renderNode.get()); in RENDERTHREAD_TEST()
328 EXPECT_EQ(uirenderer::Rect(0, 0, 200, 400), info.layerUpdateQueue->entries().at(0).damage); in RENDERTHREAD_TEST()
DRenderNodeDrawableTests.cpp535 LayerUpdateQueue layerUpdateQueue; in RENDERTHREAD_SKIA_PIPELINE_TEST() local
536 layerUpdateQueue.enqueueLayerWithDamage(child.get(), in RENDERTHREAD_SKIA_PIPELINE_TEST()
539 pipeline->renderLayersImpl(layerUpdateQueue, true); in RENDERTHREAD_SKIA_PIPELINE_TEST()
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaVulkanPipeline.cpp64 LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, in draw() argument
73 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, backBuffer, in draw()
76 layerUpdateQueue->clear(); in draw()
DSkiaOpenGLPipeline.cpp73 LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds, in draw() argument
103 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, in draw()
105 layerUpdateQueue->clear(); in draw()
DSkiaOpenGLPipeline.h38 const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
DSkiaVulkanPipeline.h37 const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
DSkiaPipeline.cpp83 LayerUpdateQueue* layerUpdateQueue, bool opaque, in renderLayers() argument
88 renderLayersImpl(*layerUpdateQueue, opaque); in renderLayers()
89 layerUpdateQueue->clear(); in renderLayers()
DSkiaPipeline.h43 void renderLayers(const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
/frameworks/base/libs/hwui/renderthread/
DIRenderPipeline.h62 const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
76 LayerUpdateQueue* layerUpdateQueue, bool opaque,
DCanvasContext.cpp305 info.layerUpdateQueue = &mLayerUpdateQueue; in prepareTree()
588 info.layerUpdateQueue = &mLayerUpdateQueue; in buildLayer()
/frameworks/base/libs/hwui/
DTreeInfo.h93 LayerUpdateQueue* layerUpdateQueue = nullptr; variable
DRenderNode.cpp186 info.layerUpdateQueue->enqueueLayerWithDamage(this, dirty); in pushLayerUpdate()