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Searched refs:layers_loaded_ (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/opengl/libs/EGL/
Degl_layers.h57 LayerLoader() : layers_loaded_(false), initialized_(false), current_layer_(0){}; in LayerLoader()
58 bool layers_loaded_; variable
Degl_layers.cpp146 if (!layer_loader.layers_loaded_) layer_loader.LoadLayers(); in getInstance()
186 if (!layers_loaded_ || layer_setup_.empty()) return next; in ApplyLayers()
259 if (!layers_loaded_) return; in InitLayers()
441 layers_loaded_ = true; in LoadLayers()