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Searched refs:license (Results 1 – 25 of 273) sorted by relevance

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/frameworks/av/drm/mediadrm/plugins/clearkey/hidl/
DDeviceFiles.cpp52 License* license = file.mutable_license(); in StoreLicense() local
55 license->set_state(License_LicenseState_ACTIVE); in StoreLicense()
56 license->set_license(licenseResponse); in StoreLicense()
59 license->set_state(License_LicenseState_RELEASING); in StoreLicense()
60 license->set_license(licenseResponse); in StoreLicense()
131 License license = file.license(); in RetrieveLicense() local
132 switch (license.state()) { in RetrieveLicense()
145 *offlineLicense = license.license(); in RetrieveLicense()
164 std::string& license = licenses[i]; in ListLicenses() local
165 license = license.substr(0, license.size() - strlen(kLicenseFileNameExt)); in ListLicenses()
/frameworks/native/opengl/
DAndroid.bp20 license: "include/EGL/NOTICE",
28 license: "include/GLES/NOTICE",
36 license: "include/GLES2/NOTICE",
44 license: "include/GLES3/NOTICE",
52 license: "include/KHR/NOTICE",
/frameworks/av/drm/mediadrm/plugins/clearkey/hidl/protos/
DDeviceFiles.proto25 optional bytes license = 2; field
39 optional License license = 3; field
/frameworks/base/tools/aapt2/tools/
Dextract_unicode_properties.py68 license = """/* variable
98 .format(license, len(result), "{{"))
/frameworks/wilhelm/
DAndroid.bp20 license: "include/OMXAL/NOTICE",
35 license: "include/SLES/NOTICE",
/frameworks/av/media/img_utils/src/
DNOTICE1 This product includes DNG technology under license by Adobe Systems
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf/
DICustomDiagnosticMessage.cs1 #region Copyright notice and license
DIDeepCloneable.cs1 #region Copyright notice and license
DInvalidJsonException.cs1 #region Copyright notice and license
DFrameworkPortability.cs1 #region Copyright notice and license
DProtoPreconditions.cs1 #region Copyright notice and license
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf.Test/TestProtos/
DForeignMessagePartial.cs1 #region Copyright notice and license
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf.Test/
DSampleEnum.cs1 #region Copyright notice and license
DDeprecatedMemberTest.cs1 #region Copyright notice and license
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf/WellKnownTypes/
DWrappersPartial.cs1 #region Copyright notice and license
DTimeExtensions.cs1 #region Copyright notice and license
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf/Reflection/
DIDescriptor.cs1 #region Copyright notice and license
DPartialClasses.cs1 #region Copyright notice and license
DIFieldAccessor.cs1 #region Copyright notice and license
DOriginalNameAttribute.cs1 #region Copyright notice and license
DFieldType.cs1 #region Copyright notice and license
DPackageDescriptor.cs1 #region Copyright notice and license
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf/Properties/
DAssemblyInfo.cs1 #region Copyright notice and license
/frameworks/native/
DAndroid.bp6 license: "NOTICE",
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/
DProtobuf.podspec4 # Otherwise, Cocoapods gives trouble like not picking up the license file correctly, or not letting
11 s.license = 'New BSD'

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