Searched refs:lightPolyLength (Results 1 – 1 of 1) sorted by relevance
80 int lightPolyLength, in calculateShadow() argument87 float[] shadowRegion = new float[lightPolyLength * polyLength * 2]; in calculateShadow()89 float[] umbra = new float[polyLength * lightPolyLength * 2]; in calculateShadow()93 for (int j = 0; j < lightPolyLength; j++) { in calculateShadow()132 Math3DHelper.centroid3d(lightPoly, lightPolyLength, p); in calculateShadow()