Searched refs:linkedID (Results 1 – 2 of 2) sorted by relevance
147 void populateUniformData(RsdShader *prog, uint32_t linkedID, UniformData *data);149 RsdShader *prog, uint32_t linkedID,
40 uint32_t linkedID, in updateUniformArrayData() argument65 void RsdShaderCache::populateUniformData(RsdShader *prog, uint32_t linkedID, in populateUniformData() argument68 data[ct].slot = glGetUniformLocation(linkedID, in populateUniformData()