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Searched refs:linkedID (Results 1 – 2 of 2) sorted by relevance

/frameworks/rs/driver/
DrsdShaderCache.h147 void populateUniformData(RsdShader *prog, uint32_t linkedID, UniformData *data);
149 RsdShader *prog, uint32_t linkedID,
DrsdShaderCache.cpp40 uint32_t linkedID, in updateUniformArrayData() argument
65 void RsdShaderCache::populateUniformData(RsdShader *prog, uint32_t linkedID, in populateUniformData() argument
68 data[ct].slot = glGetUniformLocation(linkedID, in populateUniformData()