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Searched refs:lo_ (Results 1 – 3 of 3) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/stubs/
Dint128.h97 uint64 lo_; variable
128 inline uint64 Uint128Low64(const uint128& v) { return v.lo_; } in Uint128Low64()
144 inline UINT128_CONSTEXPR uint128::uint128() : lo_(0), hi_(0) {} in uint128()
146 : lo_(bottom), hi_(top) {} in uint128()
148 : lo_(v.lo), hi_(v.hi) {} in uint128()
150 : lo_(bottom), hi_(0) {} in uint128()
153 : lo_(bottom), hi_(0) {} in uint128()
155 : lo_(bottom), hi_(static_cast<int64>((bottom < 0) ? -1 : 0)) {} in uint128()
162 lo_ = bottom; in Initialize()
218 lo_ op other.lo_; \
[all …]
Dint128.cc86 << ", lo=" << dividend.lo_; in DivModImpl()
173 if (high.lo_ != 0) { in operator <<()
174 os << high.lo_; in operator <<()
176 os << mid.lo_; in operator <<()
178 } else if (mid.lo_ != 0) { in operator <<()
179 os << mid.lo_; in operator <<()
182 os << low.lo_; in operator <<()
/frameworks/ml/nn/common/random/
Drandom_distributions.h182 : lo_(lo), range_(static_cast<uint32>(hi) - static_cast<uint32>(lo)) {} in UniformDistribution()
189 result[i] = SignedAdd(lo_, sample[i] % range_); in operator()
198 int32 lo_;
217 : lo_(lo), range_(static_cast<uint64>(hi) - static_cast<uint64>(lo)) {} in UniformDistribution()
225 result[i] = SignedAdd(lo_, bits % range_); in operator()
234 int64 lo_;