Searched refs:lo_ (Results 1 – 3 of 3) sorted by relevance
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/stubs/ |
D | int128.h | 97 uint64 lo_; variable 128 inline uint64 Uint128Low64(const uint128& v) { return v.lo_; } in Uint128Low64() 144 inline UINT128_CONSTEXPR uint128::uint128() : lo_(0), hi_(0) {} in uint128() 146 : lo_(bottom), hi_(top) {} in uint128() 148 : lo_(v.lo), hi_(v.hi) {} in uint128() 150 : lo_(bottom), hi_(0) {} in uint128() 153 : lo_(bottom), hi_(0) {} in uint128() 155 : lo_(bottom), hi_(static_cast<int64>((bottom < 0) ? -1 : 0)) {} in uint128() 162 lo_ = bottom; in Initialize() 218 lo_ op other.lo_; \ [all …]
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D | int128.cc | 86 << ", lo=" << dividend.lo_; in DivModImpl() 173 if (high.lo_ != 0) { in operator <<() 174 os << high.lo_; in operator <<() 176 os << mid.lo_; in operator <<() 178 } else if (mid.lo_ != 0) { in operator <<() 179 os << mid.lo_; in operator <<() 182 os << low.lo_; in operator <<()
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/frameworks/ml/nn/common/random/ |
D | random_distributions.h | 182 : lo_(lo), range_(static_cast<uint32>(hi) - static_cast<uint32>(lo)) {} in UniformDistribution() 189 result[i] = SignedAdd(lo_, sample[i] % range_); in operator() 198 int32 lo_; 217 : lo_(lo), range_(static_cast<uint64>(hi) - static_cast<uint64>(lo)) {} in UniformDistribution() 225 result[i] = SignedAdd(lo_, bits % range_); in operator() 234 int64 lo_;
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