/frameworks/base/rs/java/android/renderscript/ |
D | Matrix3f.java | 113 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() method in Matrix3f 149 public void loadRotate(float rot) { in loadRotate() method in Matrix3f 246 tmp.loadRotate(rot, x, y, z); in rotate() 258 tmp.loadRotate(rot); in rotate()
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D | Matrix2f.java | 103 public void loadRotate(float rot) { in loadRotate() method in Matrix2f 165 tmp.loadRotate(rot); in rotate()
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D | Matrix4f.java | 152 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() method in Matrix4f 340 m2.loadRotate(180, 0, 1, 0); in loadProjectionNormalized() 373 tmp.loadRotate(rot, x, y, z); in rotate()
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/frameworks/rs/support/java/src/androidx/renderscript/ |
D | Matrix3f.java | 116 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() method in Matrix3f 152 public void loadRotate(float rot) { in loadRotate() method in Matrix3f 249 tmp.loadRotate(rot, x, y, z); in rotate() 261 tmp.loadRotate(rot); in rotate()
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D | Matrix2f.java | 106 public void loadRotate(float rot) { in loadRotate() method in Matrix2f 168 tmp.loadRotate(rot); in rotate()
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D | Matrix4f.java | 152 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() method in Matrix4f 340 m2.loadRotate(180, 0, 1, 0); in loadProjectionNormalized() 373 tmp.loadRotate(rot, x, y, z); in rotate()
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/frameworks/rs/ |
D | rsMatrix4x4.h | 42 void loadRotate(float rot, float x, float y, float z); 66 tmp.loadRotate(rot, x, y, z); in rotate()
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D | rsMatrix4x4.cpp | 200 void Matrix4x4::loadRotate(float rot, float x, float y, float z) { in loadRotate() function in android::renderscript::Matrix4x4
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/frameworks/base/libs/hwui/ |
D | Matrix.h | 116 void loadRotate(float angle); 117 void loadRotate(float angle, float x, float y, float z); 180 u.loadRotate(angle, x, y, z); in rotate()
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D | Matrix.cpp | 321 void Matrix4::loadRotate(float angle) { in loadRotate() function in android::uirenderer::Matrix4 337 void Matrix4::loadRotate(float angle, float x, float y, float z) { in loadRotate() function in android::uirenderer::Matrix4
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/frameworks/base/libs/hwui/tests/unit/ |
D | MatrixTests.cpp | 41 skewMatrix.loadRotate(45); in TEST()
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D | SkiaDisplayListTests.cpp | 290 mat4.loadRotate(180); in RENDERTHREAD_SKIA_PIPELINE_TEST()
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/frameworks/rs/cpu_ref/ |
D | rsCpuRuntimeMath.cpp | 56 m->loadRotate(rot, x, y, z); in SC_MatrixLoadRotate()
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/frameworks/opt/setupwizard/tools/docs/ |
D | android-22.txt | 26352 method public void loadRotate(float); 26369 method public void loadRotate(float, float, float, float); 26370 method public void loadRotate(float); 26399 method public void loadRotate(float, float, float, float);
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/frameworks/base/api/ |
D | current.txt | 39912 method public void loadRotate(float); 39929 method public void loadRotate(float, float, float, float); 39930 method public void loadRotate(float); 39959 method public void loadRotate(float, float, float, float);
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