/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 42 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() function 69 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() 74 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 42 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() function 69 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() 74 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
D | GL2JavaView.java | 95 private int loadShader(int shaderType, String source) { in loadShader() method in GL2JavaView.Renderer 113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() 118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/frameworks/opt/gamesdk/samples/bouncyball/app/src/main/cpp/ |
D | Circle.cpp | 60 GLuint loadShader(GLenum shaderType, const char *pSource) { in loadShader() function 86 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() 91 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/ |
D | GenImage.java | 81 public static int loadShader(int type, String shaderCode){ in loadShader() method in GenImage 215 int vertexShader = GenImage.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in Triangle() 216 int fragmentShader = GenImage.loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in Triangle()
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
D | TestLatencyView.java | 169 private int loadShader(int shaderType, String source) { in loadShader() method in TestLatencyView.Renderer 187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() 192 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 33 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() function 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() 71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 235 private int loadShader(int shaderType, String source) { in loadShader() method in MyRenderer 253 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() 257 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLDepthTestActivity.java | 264 private int loadShader(int shaderType, String source) { in loadShader() method in GLDepthTestActivity.GLES20TriangleRenderer 282 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() 287 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 85 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() function 112 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() 117 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 83 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() function 119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() 124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/native/libs/gui/tests/ |
D | GLTest.cpp | 254 void GLTest::loadShader(GLenum shaderType, const char* pSource, in loadShader() function in android::GLTest 300 ASSERT_NO_FATAL_FAILURE(loadShader(GL_VERTEX_SHADER, pVertexSource, in createProgram() 305 ASSERT_NO_FATAL_FAILURE(loadShader(GL_FRAGMENT_SHADER, pFragmentSource, in createProgram()
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D | GLTest.h | 31 static void loadShader(GLenum shaderType, const char* pSource,
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 76 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() function 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLES20Canvas.java | 278 int drawVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, DRAW_VERTEX_SHADER); in GLES20Canvas() 279 int textureVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, TEXTURE_VERTEX_SHADER); in GLES20Canvas() 280 int meshVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, MESH_VERTEX_SHADER); in GLES20Canvas() 281 int drawFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, DRAW_FRAGMENT_SHADER); in GLES20Canvas() 282 int textureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, TEXTURE_FRAGMENT_SHADER); in GLES20Canvas() 283 int oesTextureFragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, in GLES20Canvas() 331 private static int loadShader(int type, String shaderCode) { in loadShader() method in GLES20Canvas
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
D | GL2CameraEye.java | 382 private int loadShader(int shaderType, String source) { in loadShader() method in CamRenderer 400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() 404 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/frameworks/opt/gamesdk/samples/tuningfork/tftestapp/app/src/main/cpp/ |
D | Scene.cpp | 61 GLuint loadShader(GLenum shaderType, const char *pSource) { in loadShader() function 87 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram() 92 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
D | VideoDumpView.java | 602 private int loadShader(int shaderType, String source) { in loadShader() method in VideoDumpView.VideoDumpRenderer 620 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() 624 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/ |
D | BasicGLRenderer.java | 70 public static int loadShader(int type, String shaderCode) { in loadShader() method in BasicGLRenderer
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D | Swarm.java | 139 int vertexShader = BasicGLRenderer.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in Swarm() 140 … int fragmentShader = BasicGLRenderer.loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); in Swarm()
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/frameworks/base/services/core/java/com/android/server/display/ |
D | ColorFade.java | 204 private int loadShader(Context context, int resourceId, int type) { in loadShader() method in ColorFade 226 int vshader = loadShader(context, com.android.internal.R.raw.color_fade_vert, in initGLShaders() 228 int fshader = loadShader(context, com.android.internal.R.raw.color_fade_frag, in initGLShaders()
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/frameworks/rs/driver/ |
D | rsdShader.h | 67 bool loadShader(const android::renderscript::Context *);
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D | rsdShader.cpp | 117 loadShader(rsc); in getStateBasedShaderID() 234 bool RsdShader::loadShader(const Context *rsc) { in loadShader() function in RsdShader
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/frameworks/base/core/java/android/hardware/camera2/legacy/ |
D | SurfaceTextureRenderer.java | 202 private int loadShader(int shaderType, String source) { in loadShader() method in SurfaceTextureRenderer 220 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() 224 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | ImageShader.java | 687 private static int loadShader(int shaderType, String source) { in loadShader() method in ImageShader 705 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram() 710 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram()
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