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Searched refs:mAudioCommands (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/services/audiopolicy/service/
DAudioPolicyService.cpp1030 if (!mAudioCommands.isEmpty()) { in ~AudioCommandThread()
1033 mAudioCommands.clear(); in ~AudioCommandThread()
1049 while (!mAudioCommands.isEmpty() && !exitPending()) { in threadLoop()
1052 if (mAudioCommands[0]->mTime <= curTime) { in threadLoop()
1053 sp<AudioCommand> command = mAudioCommands[0]; in threadLoop()
1054 mAudioCommands.removeAt(0); in threadLoop()
1233 waitTime = mAudioCommands[0]->mTime - curTime; in threadLoop()
1239 if (mAudioCommands.isEmpty()) { in threadLoop()
1255 if (!mAudioCommands.isEmpty()) { in threadLoop()
1281 for (size_t i = 0; i < mAudioCommands.size(); i++) { in dump()
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DAudioPolicyService.h593 Vector < sp<AudioCommand> > mAudioCommands; // list of pending commands variable