Searched refs:mAudioCommands (Results 1 – 2 of 2) sorted by relevance
1030 if (!mAudioCommands.isEmpty()) { in ~AudioCommandThread()1033 mAudioCommands.clear(); in ~AudioCommandThread()1049 while (!mAudioCommands.isEmpty() && !exitPending()) { in threadLoop()1052 if (mAudioCommands[0]->mTime <= curTime) { in threadLoop()1053 sp<AudioCommand> command = mAudioCommands[0]; in threadLoop()1054 mAudioCommands.removeAt(0); in threadLoop()1233 waitTime = mAudioCommands[0]->mTime - curTime; in threadLoop()1239 if (mAudioCommands.isEmpty()) { in threadLoop()1255 if (!mAudioCommands.isEmpty()) { in threadLoop()1281 for (size_t i = 0; i < mAudioCommands.size(); i++) { in dump()[all …]
593 Vector < sp<AudioCommand> > mAudioCommands; // list of pending commands variable