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Searched refs:mBufferHandle (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/bufferhub/
DBufferNode.cpp40 &mBufferHandle), in BufferNode()
45 if (ret != OK || mBufferHandle == nullptr) { in BufferNode()
67 if (mBufferHandle != nullptr) { in ~BufferNode()
68 status_t ret = GraphicBufferAllocator::get().free(mBufferHandle); in ~BufferNode()
/frameworks/native/services/bufferhub/include/bufferhub/
DBufferNode.h32 const native_handle_t* bufferHandle() const { return mBufferHandle; } in bufferHandle()
64 native_handle_t* mBufferHandle; variable
/frameworks/native/libs/ui/include/ui/
DBufferHubBuffer.h55 return native_handle_clone(mBufferHandle.getNativeHandle()); in duplicateHandle()
125 hardware::hidl_handle mBufferHandle; variable
/frameworks/native/libs/ui/
DBufferHubBuffer.cpp225 mBufferHandle = std::move(bufferTraits.bufferHandle); in initWithBufferTraits()
326 return mBufferHandle.getNativeHandle() != nullptr && mId >= 0 && mClientStateMask != 0U && in isValid()