Searched refs:mBufferHandle (Results 1 – 4 of 4) sorted by relevance
40 &mBufferHandle), in BufferNode()45 if (ret != OK || mBufferHandle == nullptr) { in BufferNode()67 if (mBufferHandle != nullptr) { in ~BufferNode()68 status_t ret = GraphicBufferAllocator::get().free(mBufferHandle); in ~BufferNode()
32 const native_handle_t* bufferHandle() const { return mBufferHandle; } in bufferHandle()64 native_handle_t* mBufferHandle; variable
55 return native_handle_clone(mBufferHandle.getNativeHandle()); in duplicateHandle()125 hardware::hidl_handle mBufferHandle; variable
225 mBufferHandle = std::move(bufferTraits.bufferHandle); in initWithBufferTraits()326 return mBufferHandle.getNativeHandle() != nullptr && mId >= 0 && mClientStateMask != 0U && in isValid()