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Searched refs:mBufferQueueSchedulers (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/cmds/surfacereplayer/replayer/
DReplayer.cpp297 if (mBufferQueueSchedulers.count(layerId) == 0) { in dispatchEvent()
298 mBufferQueueSchedulers[layerId] = std::make_shared<BufferQueueScheduler>( in dispatchEvent()
300 mBufferQueueSchedulers[layerId]->addEvent(bufferEvent); in dispatchEvent()
303 mBufferQueueSchedulers[increment.buffer_update().id()].get()) in dispatchEvent()
306 auto bqs = mBufferQueueSchedulers[increment.buffer_update().id()]; in dispatchEvent()
619 if (mBufferQueueSchedulers.count(create.id()) != 0) { in createSurfaceControl()
620 mBufferQueueSchedulers[create.id()]->setSurfaceControl( in createSurfaceControl()
DReplayer.h151 std::unordered_map<layer_id, std::shared_ptr<BufferQueueScheduler>> mBufferQueueSchedulers; variable